Welcome to Jed# Software. My mission? Provide free and open source software.
Latest news
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Jul 23, 2025: Released C++ SMTP Client Library version 1.1.11
- New features
- Adjust the line length of the MIME attachments to 76 (excluding CRLF) to comply with RFC 2045.
- Add a log level to the multiple clients. The log level is for the level of details of the communication log between the client and the server. Choices are : None, ExcludeAttachmentsBytes and Full. Default is ExcludeAttachmentsBytes.
- Add the Date header field in outgoing emails to comply with RFC 2822. This is a required field and it was missing in the previous versions.
- Bug fixes
- Fix the error 554 5.0.0 (“failed to create parser: unexpected EOF”) when sending multipart messages via ProtonMail Bridge due to missing closing MIME boundary (–sep–).
- Prevented catastrophic backtracking in isEmailAddressValid() regex that caused crashes when validating complex email addresses (e.g., from mailersend.com). Updated regex to avoid unescaped dots and added a more robust pattern.
- New features
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Jul 6, 2025: Released The Warrior version 0.3.3.
- Map Editor
- Changes
- Move the editor configuration file into the folder “Jed# Software/The Warrior - Map Editor” instead of “The Warrior - Map Editor”
- Only the tiles that are visible on the screen are now displayes. This result in lower CPU usage.
- New features
- Persist the position status of toolbars.
- Persist the visibility status of toolbars.
- Persist the visiblity status of the display grid menu item.
- Add a shortcut to move the map -> Alt + Click.
- Enable the zoom feature with the mouse wheel.
- Implement the undo/redo actions.
- Add a Picker tool to get a texture an object from a tile.
- Add support to change multi-selection tile properties.
- Add bottom tabs to change the map view (ex: CanStep, MonsterZone, BlockedBorder etc).
- Persist the “Use only one monster zone for all the map” field in the GameMap class.
- Add a MonsterZone selection component in the Tile Property panel.
- Disable the MonsterZone combobox in tile props component when “Use only one monster zone for all the map” is selected.
- Implement the copy/paste of tiles feature.
- Bug fixes
- Solved Issue #6: Application crash when you multiselect a zone that ends outside of the GLComponent.
- Solved Issue #14: When creating the first monster zone, it is assigned automatically to the selected tiles.
- Solved Issue #15: Undo history is not update when we change tile value via the Tile Property panel.
- Solved Issue #13: Application crash when you apply texture on map then same on another file.
- Solved Issue #9: Unable to select a tile when the map is moved in the lower right corner.
- Changes
- Item Editor
- Changes
- Move the editor configuration file into the folder “Jed# Software/The Warrior - Item Editor” instead of “The Warrior - Item Editor”
- Changes
- Monster Editor
- Changes
- Move the editor configuration file into the folder “Jed# Software/The Warrior - Monster Editor” instead of “The Warrior - Monster Editor”
- Changes
- Map Editor
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May 23, 2025: C++ SMTP Client Library is now on Conan!
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Apr 19, 2025: Released C++ SMTP Client Library version 1.1.10
- New features
- Add support for macOS.
- Bug fixes
- Fix the install/uninstall process of the library.
- Solve the issue #38 where STARTTLS is not recognized if it is returned as the last response from the mail server.
- New features
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Mar 30, 2025: Released C++ SMTP Client Library version 1.1.9
- New features
- Rework the build system to support static build and to generate correct release version.
- The build configuration now works with multi-config generators like Visual Studio.
- The default build configurations in Visual Studio has been changed to :
- x64-Debug
- x64-Debug-Static
- x64-Debug-WithUnitTests
- x64-Release
- x64-Release-Static
- x64-Release-WithUnitTests
- New features